As with previous versions, the new Skate aims to defy stereotypes about the sport’s participants, said Leonard.
“People try to paint skate as punk, like it’s this destructive force. It’s almost the opposite, and it’s innately creative,” Leonard said. “It’s not just about skating, it’s about hanging and the conversations you have and the way you see the world. This game nails that.”
As EA tries to meet the expectations of passionate fans, it also wants to entice new audiences who may feel “this world doesn’t have exactly what we need at all times,” Renken said. Skate is positioned as the antithesis of “overly competitive [gaming] experiences,” he added.
“We think that [Skate] can be that secondary place for people just to hang out, relax, and be with their friends,” Renken said. “Skateboarding and this game are not about how you escape the world; they’re about how you create it for yourself.”







